Friday Update 11 Aug 2023


Hey Everyone, 

Progress has been made and I am working hard at it. There are fewer snags now and I have workarounds to cut down render issues/times.

You will always notice some creative shots that will exclude other participants in a conversation. This purposeful act is to reduce render times. Too many actors in the shot and the render times skyrocket or fail outright. Just too many polygons. If I want quality shots, I have to use this method. In other words, the other participants are hidden in a scene since they aren't in the shot anyway.

Daz has a habit of rendering everything in a scene regardless of whether or not the camera is pointing at them. Obviously it is inefficient and eats VRam and Ram resulting in slower or even failed renders. So, one just has to "fake" it by making all other objects, not in a shot, invisible. That way Daz does not load the textures of those objects into memory for the render.

Now you know one of the pitfalls many Daz users work against. The good news is, it does force an artist to get creative with the shot, so the audience isn't aware the rest of the scene is actually missing. A magician does reveal SOME secrets.

So, back at it.

Thank you for your support, as always.

Cheers!

Cory F

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